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–1 vote
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in .NET FTP by (51.6k points)
I'd like to download and upload files concurrently, controlling the speed, by chunking the transfers and delaying after each chunk as required.

1 Answer

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by (51.6k points)
 
Best answer

SecureFTPConnection actually has a MaxTransferRate property that you can use to control the speed, but if you'd like to control the size of the chunks as well, then you can do it as follows:

var conn = new SecureFTPConnection
{
    ServerAddress = serverAddress,
    UserName = userName,
    Password = password,
    Protocol = FileTransferProtocol.SFTP
};
conn.ConcurrentTransferSettings.Enabled = true;
conn.CloseStreamsAfterTransfer = true;

try
{
    conn.Connect();

    var downloadTask = Task.Factory.FromAsync(
        conn.BeginDownloadStream(new ThrottledStream(File.Create(localDownloadFile), 1024 * 1024, 1000), remoteDownloadFile, null, null),
        ar => conn.EndDownloadStream(ar)
    );
    var uploadTask = Task.Factory.FromAsync(
        conn.BeginUploadStream(new ThrottledStream(File.OpenRead(localUploadFile), 1024 * 1024, 1000), remoteUploadFile, null, null),
        ar => conn.EndUploadStream(ar)
    );

    await Task.WhenAll(downloadTask, uploadTask);
}
finally
{
    conn.Close();
}

where ThrottledStream is:

public class ThrottledStream : Stream
{
    private Stream _baseStream;
    private long _bytesPerPause;
    private int _pauseDuration;
    private long _bytesRead;
    private long _bytesWritten;

    public ThrottledStream(Stream baseStream, long bytesPerPause, int pauseDuration)
    {
        _baseStream = baseStream;
        _bytesPerPause = bytesPerPause;
        _pauseDuration = pauseDuration;
        _bytesRead = 0;
        _bytesWritten = 0;
    }

    public override void Write(byte[] buffer, int offset, int count)
    {
        _baseStream.Write(buffer, offset, count);
        _bytesWritten += count;

        if (_bytesWritten >= _bytesPerPause)
        {
            System.Threading.Thread.Sleep(_pauseDuration);
            _bytesWritten = 0;
        }
    }

    public override int Read(byte[] buffer, int offset, int count)
    {
        int bytesRead = _baseStream.Read(buffer, offset, count);
        _bytesRead += bytesRead;

        if (_bytesRead >= _bytesPerPause)
        {
            System.Threading.Thread.Sleep(_pauseDuration);
            _bytesRead = 0;
        }

        return bytesRead;
    }

    // Other Stream methods should delegate to the _baseStream
    public override bool CanRead => _baseStream.CanRead;
    public override bool CanSeek => _baseStream.CanSeek;
    public override bool CanWrite => _baseStream.CanWrite;
    public override long Length => _baseStream.Length;

    public override long Position
    {
        get { return _baseStream.Position; }
        set { _baseStream.Position = value; }
    }

    public override void Flush() => _baseStream.Flush();
    public override long Seek(long offset, SeekOrigin origin) => _baseStream.Seek(offset, origin);
    public override void SetLength(long value) => _baseStream.SetLength(value);

    protected override void Dispose(bool disposing)
    {
        if (disposing)
        {
            _baseStream.Dispose();
        }

        base.Dispose(disposing);
    }
}

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